Free Image to WBMP Converter Online - Wireless Bitmap Format Tool
Transform JPG, PNG, GIF, and BMP images into WBMP wireless bitmap format for legacy mobile devices and WAP applications. Creates 1-bit monochrome black & white images optimized for early mobile phones. Free, secure, and no registration required.
Image to WBMP Converter – Legacy Monochrome Format for WAP Mobile & Embedded Systems
Convert Images to WBMP Format – 1-Bit Black & White, Minimal File Size, Early Mobile Phone Standard, Embedded Display Compatibility
⚠️ Critical Understanding: WBMP is a Legacy Obsolete Format
IMPORTANT: WBMP (Wireless Bitmap) is a deprecated, obsolete image format from the late 1990s/early 2000s WAP (Wireless Application Protocol) mobile phone era. Modern smartphones, web browsers, and applications do NOT support WBMP—it has been completely replaced by standard web formats (JPEG, PNG, GIF).wikipedia+2
Current relevance: Essentially ZERO for mainstream use cases.
Rare valid use cases (only):
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Retro/vintage mobile phone projects (collecting/preserving 1998-2005 WAP phones)
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Embedded systems with monochrome LCD displays (industrial equipment)
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Historical digital preservation (archiving early mobile content)
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Specialized embedded hardware with 1-bit display constraints
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Educational purposes (understanding early mobile web history)graphicsmill+1
For 99.9% of users: Do NOT use WBMP—use PNG, JPEG, or GIF instead.
What Is the Image to WBMP Converter Tool?
The Image to WBMP converter is a specialized legacy format transformation tool that converts color images into WBMP (Wireless Bitmap)—a strictly monochrome (1-bit) raster format developed for the Wireless Application Protocol (WAP) standard in 1997-1998 that supports only two colors (black and white, no grayscale), uses binary pixel encoding (0 = black, 1 = white) to minimize file size for transmission over extremely slow 2G mobile networks (9.6-14.4 kbps), features an ultra-simple uncompressed file structure with minimal header overhead (typically 4-8 bytes), and was designed exclusively for primitive mobile phone displays (Nokia 7110, Ericsson R320, Motorola Timeport) with monochrome screens displaying 96×65 to 120×160 pixels—serving as the only image format supported by WAP browsers until the format's complete obsolescence in 2011 when WAP/WML standards were officially deprecated in favor of modern HTML/CSS mobile web. This historical utility enables vintage technology enthusiasts, digital preservationists, embedded systems developers, and retro computing hobbyists to create 1-bit monochrome images compatible with legacy WAP phones, museum digital archives preserving early mobile web content, specialized embedded displays requiring minimal binary image data, and educational demonstrations of pre-smartphone mobile technology—all while understanding that WBMP has absolutely zero relevance to modern web development, smartphone applications, or contemporary image workflows.oreilly+4
Whether you're a vintage mobile phone collector preparing content for a restored 1999 Nokia 7110 WAP browser, a museum digital archivist preserving early mobile internet history and original WAP website content, an embedded systems engineer developing firmware for industrial monochrome LCD displays requiring minimal image data, a retrocomputing enthusiast building a WAP gateway server for historical mobile devices, an educator demonstrating the evolution of mobile technology from 1-bit WBMP (1998) to modern retina JPEGs, or a hobbyist simply curious about the primitive image formats that predated the smartphone revolution, the WBMP creator online tool from iloveimg.online provides accurate dithering algorithms for color-to-monochrome conversion, threshold adjustment for optimal black/white separation, and standards-compliant WBMP output—all with prominent warnings about the format's obsolescence and extremely limited modern applicability.
Quick Takeaway Box
💡 WBMP: Obsolete 1-Bit Mobile Phone Format from 1998:
CRITICAL REALITY:
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❌ COMPLETELY OBSOLETE – Deprecated since 2011, unused for 14+ years
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❌ No browser support – Chrome, Firefox, Safari, Edge cannot display WBMP
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❌ No smartphone support – iPhone, Android have never supported WBMP
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❌ WAP is dead – Wireless Application Protocol replaced by standard HTML mobile web
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⚠️ 1-bit only – Strictly black and white, no color, no grayscale, no antialiasing
FORMAT CHARACTERISTICS:
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🎨 1-bit color depth – Only 2 colors: pure black (#000000) and pure white (#FFFFFF)
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📱 Mobile phone era – Designed for Nokia 7110, Ericsson R320 (1998-2003 devices)
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💾 Tiny file sizes – 96×65 image = ~800 bytes (extreme bandwidth conservation)
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📶 Slow network optimization – Built for 9.6 kbps 2G networks (1000× slower than 4G)
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🔧 Simple binary format – Minimal header, uncompressed pixel data
MODERN ALTERNATIVES (Use These Instead):
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✅ PNG – Lossless, supports transparency, universal browser support, modern web standard
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✅ JPEG – Compressed photos, color images, smallest file sizes for photographs
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✅ GIF – Supports animation, 256 colors, web-compatible, still widely used
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✅ WebP – Modern format, better compression than PNG/JPEG, growing supportimagetostl+6
Understanding WBMP: The Pre-Smartphone Mobile Image Format
What Is WBMP (Wireless Bitmap)?
WBMP (Wireless Application Protocol Bitmap Format) is a strictly monochrome (1-bit) raster image format created in 1997-1998 as part of the WAP (Wireless Application Protocol) specification developed by the Open Mobile Alliance for displaying simple graphics on early mobile phones with primitive monochrome displays and extremely limited bandwidth, using binary pixel encoding where each pixel stores only a single bit (0 = black, 1 = white) with no support for grayscale levels or color information, featuring an ultra-minimal file structure consisting of a variable-length header (typically 4-8 bytes) specifying image type, dimensions, and pixel data organized in rows with 8 pixels per byte—designed to transmit tiny images (96×65 to 120×160 pixels typical) over painfully slow 2G GSM networks (9.6-14.4 kbps data speeds, comparable to 1990s dial-up modems) where every byte mattered, serving as the mandatory image format for WAP browsers (pre-cursor to mobile web) until the entire WAP/WML technology stack became completely obsolete around 2007-2011 with the introduction of smartphones (iPhone 2007, Android 2008) that rendered standard HTML and supported JPEG/PNG/GIF like desktop browsers.openmobilealliance+6
Think of WBMP as "the telegraph of image formats"—while modern JPEG/PNG are high-definition television broadcasts, WBMP is a 19th-century telegraph transmitting binary dots and dashes because that's all the technology could handle.artlung+2
The 1-Bit Limitation: Black & White Only
Understanding binary (1-bit) color depth:
Modern image formats (JPEG, PNG, GIF):
text JPEG: 24-bit color (16.7 million colors) - Red channel: 256 levels (0-255) - Green channel: 256 levels (0-255) - Blue channel: 256 levels (0-255) - Total: 256 × 256 × 256 = 16,777,216 colors PNG: 24-bit RGB or 48-bit (trillions of colors possible) GIF: 8-bit indexed (256 colors from palette) All support: Smooth gradients, antialiasing, color accuracyWBMP: 1-bit monochrome (2 colors total):
text Color palette: Exactly 2 colors - Color 0: Black (pixel bit = 0) - Color 1: White (pixel bit = 1) No grayscale: Cannot represent gray (0-255 in standard formats) No antialiasing: Edges are jagged (no smooth pixels) No color: Literally impossible to store color information Result: Extremely harsh, dithered, low-quality imagesVisual representation:
Color photograph converted to different formats:
text Original JPEG (24-bit color): - Smooth skin tones - Gradient sky (blue to orange sunset) - Detailed textures (hair, fabric) - Natural appearance GIF (256 colors): - Slight color banding (posterization) - Still recognizable - Acceptable quality 8-bit Grayscale: - Smooth tonal gradations (black to white through 254 grays) - Detailed shadows/highlights - Professional black & white photo quality WBMP (1-bit): - BLACK OR WHITE ONLY (no in-between) - Dithering pattern (black/white dots simulate gray) - Extremely harsh, posterized appearance - Detail loss catastrophic - Barely recognizable as original photoHow color-to-monochrome conversion works:
Threshold method (simple, harsh):
text Algorithm: 1. Convert color to grayscale (luminance calculation) 2. Set threshold: e.g., 50% gray 3. Pixel < 50% gray → Black (0) 4. Pixel ≥ 50% gray → White (1) Example: - Dark gray (30%) → Black - Medium gray (50%) → White - Light gray (70%) → White Result: Harsh, high-contrast image (loses all tonal gradation)Dithering method (Floyd-Steinberg, better quality):
text Algorithm: 1. Convert to grayscale 2. For each pixel: - Round to black (0) or white (1) - Calculate error (difference from original gray value) - Distribute error to neighboring pixels 3. Result: Pattern of black/white dots simulates gray tones Example: - 50% gray area → Checkerboard pattern (50% black pixels, 50% white) - 75% gray → Mostly white pixels with scattered black - 25% gray → Mostly black pixels with scattered white Benefit: Approximates grayscale using dithering patterns (looks better than threshold)Real-world WBMP quality example:
Portrait photo (color original):
text JPEG version (2 MB, 24-bit): - Accurate skin tones (peachy-beige) - Smooth hair gradations (brown, highlights) - Natural eyes (blue iris, white sclera, black pupil) - Professional photo quality WBMP version (800 bytes, 1-bit): - Skin: Dithered pattern (black dots on white) - Hair: Harsh black blocks (all detail lost) - Eyes: Black blobs (iris/pupil indistinguishable) - Background: Posterized (flat black or white areas) - Overall: Barely recognizable as a face - Quality: Newspaper print from 1890s (worse)💡 Quality Reality: WBMP converts beautiful color photos into harsh, grainy, barely-recognizable monochrome dithered images comparable to 19th-century newspaper prints—acceptable only when that's literally all the display hardware can show.tricky-photoshop+3
File Structure: Extreme Simplicity
WBMP Type 0 (standard monochrome) file structure:
text WBMP File Format: ┌────────────────────────────────────┐ │ Header (4-8 bytes typical) │ ├────────────────────────────────────┤ │ - Type Field (1 byte): 0x00 │ ← Always 0 (Type 0 = B/W bitmap) │ - Fixed Header (1 byte): 0x00 │ ← Reserved (always 0) │ - Width (variable): Multi-byte int │ ← Image width in pixels │ - Height (variable): Multi-byte int│ ← Image height in pixels ├────────────────────────────────────┤ │ Pixel Data (rows of bits) │ ├────────────────────────────────────┤ │ Row 1: [01101001 11010010 ...] ← 8 pixels per byte (MSB=leftmost) │ Row 2: [10011010 01101100 ...] │ ... │ Row N: [11001010 00110101 ...] │ (Rows padded to byte boundary) │ └────────────────────────────────────┘Example: 96×65 pixel WBMP image
text File size calculation: - Header: ~6 bytes - Width: 96 pixels ÷ 8 = 12 bytes per row - Height: 65 rows - Pixel data: 12 bytes × 65 rows = 780 bytes - Total: 6 + 780 = 786 bytes (under 1 KB!) Compare to other formats (same 96×65 image): - WBMP: 786 bytes (1-bit monochrome) - GIF: 1,200-2,500 bytes (compressed, color) - PNG: 1,800-3,500 bytes (lossless compressed) - JPEG: 2,000-4,000 bytes (lossy compressed, color) WBMP advantage: Smallest possible file (critical for 9.6 kbps networks)Multi-byte integer encoding (variable-length header):
text WBMP uses multi-byte integers for width/height: - Most significant bit (MSB) = continuation flag - 0 = last byte, 1 = more bytes follow - Remaining 7 bits = actual value Example (width = 96): 96 in binary: 01100000 WBMP encoding: 01100000 (0xxxxxxx = single byte, MSB=0 means done) File: 0x60 Example (width = 300): 300 in binary: 100101100 Split into 7-bit chunks: 10 0101100 Encode: 10000010 00101100 ^MSB=1 ^MSB=0 (done) File: 0x82 0x2C Benefit: Variable length (small images use fewer header bytes)Why such extreme simplicity:
1998 mobile phone constraints:
text Nokia 7110 (first WAP phone, 1999): - Display: 96×65 pixels, monochrome (green on black) - Memory: 6 MB total (shared with OS, apps, everything) - Network: GSM 9.6 kbps (1.2 KB/second download speed) - CPU: Weak processor, minimal decoding power File size impact: - 786-byte WBMP: 0.65 seconds download @ 9.6 kbps - 3 KB PNG: 2.5 seconds download (4× slower) - 8 KB JPEG: 6.5 seconds download (10× slower) User experience: Every kilobyte = multiple seconds waiting💡 Historical Context: WBMP's extreme simplicity wasn't poor design—it was brilliant engineering for 1998 constraints where 1 KB meant 8 seconds of download time and phone memory measured in megabytes.graphicsmill+4
WBMP vs. Modern Formats: Why WBMP is Obsolete
Feature WBMP (1998) GIF (1987, still used) PNG (1996, modern) JPEG (1992, modern) Color Support ❌ 1-bit (black/white only) ✅ 8-bit (256 colors) 🏆 24/48-bit (millions/trillions) 🏆 24-bit (16.7 million) Grayscale ❌ No grayscale (dither only) ✅ 8-bit grayscale 🏆 16-bit grayscale ✅ 8-bit grayscale Transparency ❌ No transparency ✅ Binary transparency 🏆 Full alpha channel ❌ No transparency Compression ❌ None (uncompressed) ✅ LZW lossless 🏆 DEFLATE lossless 🏆 DCT lossy (smaller files) File Size (logo) Tiny (800 bytes, harsh quality) Small (2-5 KB, good quality) Medium (3-8 KB, perfect quality) Small (2-4 KB, good quality) File Size (photo) ❌ Terrible quality at any size Large (50-200 KB, poor for photos) Large (200-800 KB, perfect) 🏆 Small (30-150 KB, great) Animation ❌ No animation 🏆 Animated GIF widely used ❌ No animation (APNG rare) ❌ No animation Browser Support ❌ ZERO modern browsers 🏆 Universal 🏆 Universal 🏆 Universal Mobile Support ❌ Zero smartphones support 🏆 All devices 🏆 All devices 🏆 All devices Web Standards ❌ Deprecated, obsolete ✅ HTML standard 🏆 HTML standard 🏆 HTML standard Image Quality ❌ Terrible (1-bit dithered) ✅ Good (256 colors sufficient for graphics) 🏆 Perfect (lossless) 🏆 Excellent (photos) Software Support ⚠️ Photoshop only (legacy feature) 🏆 Everything 🏆 Everything 🏆 Everything Use Cases 2025 ⚠️ Retro/embedded ONLY ✅ Memes, simple graphics, animation 🏆 Web graphics, screenshots, transparency 🏆 Photos, web images Relevance ❌ COMPLETELY OBSOLETE ✅ Still widely used 🏆 Modern standard 🏆 Modern standardWhy WBMP died:
text 2007: iPhone released - Full-color display (millions of colors, not 2) - Safari browser (renders standard HTML, JPEG, PNG, GIF) - 3G network (384-7,200 kbps vs. WAP's 9.6 kbps = 40-750× faster) - Result: WAP obsolete overnight 2008-2010: Android smartphones proliferate - Color displays standard - WebKit browsers (full web standards) - App stores (native apps replace WAP content) - Result: WAP usage plummets to near-zero 2011: WAP/WML officially deprecated - Open Mobile Alliance stops maintaining WAP standards - Carriers shut down WAP gateways - WBMP becomes legacy format with no use case 2025: WBMP completely forgotten - Zero browser support (Chrome, Firefox, Safari, Edge) - Zero smartphone OS support - Zero development tools target WBMP - Format exists only in digital archives and Photoshop's legacy file list💡 Obsolescence Verdict: WBMP had a legitimate purpose 1998-2005, became mostly irrelevant 2006-2010, and has been completely obsolete since 2011—14+ years of zero practical use.vivaldi+1
How to Use the Image to WBMP Converter
Step 1: Upload Source Image & Reality Check
Select image for WBMP conversion:
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Click "Select image" or drag-and-drop file
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Supported formats: JPEG, PNG, GIF, BMP, WebP, TIFF
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File size: Any (will be reduced to ~1 KB WBMP regardless)
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Image dimensions: Recommend 96×65 to 120×160 pixels (WAP phone era sizes)
⚠️ CRITICAL WARNING DISPLAYED:
text ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ⚠️ WARNING: WBMP is an OBSOLETE format from 1998 ⚠️ ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ WBMP has been DEPRECATED since 2011 (14 years ago). ❌ Modern browsers CANNOT display WBMP files ❌ Smartphones do NOT support WBMP ❌ Web servers/apps do NOT use WBMP ❌ Quality is TERRIBLE (1-bit black/white only) ✅ INSTEAD, USE: • PNG for web graphics with transparency • JPEG for photographs • GIF for simple graphics/animation ONLY convert to WBMP if you: ☑ Are working with vintage WAP phones (1998-2005) ☑ Need images for monochrome embedded LCD displays ☑ Are preserving historical mobile web content ☑ Understand this format has NO modern use Do you still want to convert? (Proceed / Cancel) ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━Step 2: Select Dithering Algorithm
Choose color-to-monochrome conversion method:
Floyd-Steinberg Dithering (RECOMMENDED):
text Algorithm: Error diffusion Quality: Best (smoothest grayscale approximation) How it works: 1. Convert pixel to grayscale 2. Round to black (0) or white (1) 3. Calculate error (original - rounded) 4. Distribute error to neighboring pixels: - Right neighbor: 7/16 of error - Below-left: 3/16 - Below: 5/16 - Below-right: 1/16 Result: Black/white pattern simulates grayscale tones Example (50% gray area): Original: All pixels 50% gray (128 on 0-255 scale) WBMP: Checkerboard pattern (alternating black/white) Visual: Appears medium gray from distance Use for: Photos, complex images, best visual qualityAtkinson Dithering:
text Algorithm: Error diffusion (Apple/Macintosh classic) Quality: Good (slightly lighter appearance than Floyd-Steinberg) Characteristics: - Error distributed to more neighbors (6 pixels vs. 4) - Lower error propagation (loses some error intentionally) - Result: Slightly brighter, "cleaner" appearance Use for: Graphics where slightly lighter look preferredOrdered Dithering (Bayer Matrix):
text Algorithm: Threshold map pattern Quality: Moderate (visible repeating pattern) How it works: - Uses fixed threshold pattern (e.g., 8×8 Bayer matrix) - Each pixel compared to threshold at its position - Below threshold → Black, above → White Result: Regular dot pattern (looks like old newspaper print) Use for: When consistent pattern acceptable, fast processingThreshold (No Dithering):
text Algorithm: Simple cutoff Quality: Harsh (high contrast, detail loss) How it works: - Convert to grayscale - Set threshold: 50% (adjustable) - Below 50% → Black - Above 50% → White Result: Harsh, posterized appearance (all subtle tones lost) Use for: High-contrast graphics, logos, text (not photos)Dithering comparison example:
text Original: Portrait photo (color) Floyd-Steinberg: - Face recognizable - Tonal gradations approximated with dot patterns - Hair detail retained (pattern density) - Quality: Acceptable considering 1-bit limitation Threshold (50%): - Face harsh, posterized - Half the face solid black, half solid white - Hair completely lost (one blob) - Quality: Terrible, barely recognizable Verdict: Always use Floyd-Steinberg for photosStep 3: Adjust Threshold/Brightness
Fine-tune black/white balance:
Brightness Adjustment:
text Slider: -50 (darker) to +50 (lighter) Effect: - Negative values: More black pixels (darker overall image) - Positive values: More white pixels (lighter overall image) - Zero: Neutral (original luminance preserved) Use case: - Dark photo → +20 brightness (lighten before dithering) - Overexposed → -15 brightness (darken)Contrast Adjustment:
text Slider: 0 (flat) to +100 (high contrast) Effect: - Higher contrast: Stronger blacks, brighter whites, less mid-tones - Lower contrast: More gray approximation (via dithering density) Use case: - Low contrast photo → +30 contrast (improve definition) - Already high contrast → 0 (preserve as-is)Threshold Value (if using Threshold mode):
text Slider: 0% (all black) to 100% (all white) Default: 50% (midpoint) Effect: - 50%: Pixels darker than 50% gray → Black, lighter → White - 30%: More aggressive (more white, less black) - 70%: More conservative (more black, less white) Use case: - Logo on white background → 60-70% threshold (keep background white) - Text document → 40-50% threshold (ensure text visible)Step 4: Preview & Verify
Real-time preview comparison:
text Split-screen view: ┌──────────────────┬──────────────────┐ │ Original Image │ WBMP Preview │ │ (Full color) │ (1-bit B&W) │ ├──────────────────┼──────────────────┤ │ [Color photo] │ [Dithered B&W] │ │ File: 2.4 MB │ File: 812 bytes │ │ Format: JPEG │ Format: WBMP │ │ Colors: 16.7M │ Colors: 2 │ └──────────────────┴──────────────────┘ Zoom function: Test detail retention at 100%, 200%, 400%Quality assessment indicators:
text ✅ ACCEPTABLE WBMP CONVERSION: - Subject still recognizable - Important features visible (eyes, face, main objects) - Dithering creates reasonable tone approximation - File size under 2 KB ⚠️ MARGINAL CONVERSION: - Subject barely recognizable - Many details lost to dithering - Harsh posterization in some areas - May work for intended use case ❌ POOR CONVERSION (consider not using WBMP): - Subject unrecognizable - Critical details completely lost - Dithering creates visual noise - Better to use grayscale PNG insteadStep 5: Resize for Target Display (Optional)
Configure target dimensions:
Historic WAP phone display sizes:
text Nokia 7110 (1999, first WAP phone): 96×65 pixels Ericsson R320 (1999): 101×33 pixels Motorola Timeport (1999): 111×30 pixels Nokia 6210 (2000): 96×60 pixels Nokia 3650 (2002): 176×144 pixels Recommendation: 96×65 or 120×160 (common sizes)Modern embedded display sizes:
text Industrial LCD modules: 128×64 to 240×128 typical E-ink displays: 200×200 to 800×600 Smartwatch monochrome displays: 176×176 to 200×200 Recommendation: Match your specific hardware requirementsResize options:
text ☑ Maintain aspect ratio (recommended) ☐ Stretch to fill (distorts image) Resampling: - Nearest neighbor (sharp, pixelated) - Bilinear (smooth, slight blur) - Bicubic (best quality for photos)Step 6: Convert to WBMP & Download
Execute conversion:
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Click "Convert to WBMP" to process
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Processing time: <1 second (tiny files, simple format)
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Quality warning: Final reminder about 1-bit limitations
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File size report: Displays dramatic reduction
📊 Conversion Report:
Example: Portrait Photo to WBMP
text ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Image Converted: portrait_photo.jpg → portrait.wbmp ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Source Format: JPEG (24-bit color) Original size: 2,487 KB (2.4 MB) Original dimensions: 3000×2000 pixels Original colors: 16.7 million Target Format: WBMP (1-bit monochrome) Output size: 812 bytes (0.0008 MB) Output dimensions: 96×65 pixels (resized for WAP phone) Output colors: 2 (black and white only) File size reduction: 99.97% (3,060× smaller!) Dithering algorithm: Floyd-Steinberg Brightness adjustment: +10 (slight lighten) Processing time: 0.3 seconds ⚠️ QUALITY LOSS WARNING: Original: Beautiful color portrait with smooth skin tones WBMP: Harsh dithered black/white approximation Recognizability: Subject barely recognizable Recommendation: This quality loss is inherent to 1-bit format ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━Step 7: Download & Implementation
Get your monochrome WBMP file:
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Download WBMP: Portrait.wbmp (812 bytes)
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Compatibility: WAP phones (1998-2005), embedded monochrome LCDs
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Usage warning: Cannot be displayed in modern browsers
WBMP file usage (historical):
Original WAP/WML markup (1999):
xml <?xml version="1.0"?> <!DOCTYPE wml PUBLIC "-//WAPFORUM//DTD WML 1.1//EN" "http://www.wapforum.org/DTD/wml_1.1.xml"> <wml> <card id="main" title="Company Logo"> <p align="center"> <img src="logo.wbmp" alt="Logo"/> Welcome to our mobile site! </p> </card> </wml>Modern relevance: This markup doesn't work ANYWHERE in 2025.artlung
⭐ Comprehensive Pros and Cons of WBMP Format
✅ PROS (Historical/Niche Only) ❌ CONS (Why It's Obsolete) Extremely Small File Sizes: 96×65 image = ~800 bytes vs. 3-8 KB PNG (95% smaller)—critical for 1998 mobile networks with 9.6 kbps speeds where every byte meant seconds of download timewikipedia+2 COMPLETELY OBSOLETE: Format deprecated since 2011, zero modern use cases—no browsers support WBMP (Chrome, Firefox, Safari, Edge), no smartphones support WBMP (iPhone, Android), entire WAP technology stack dead for 14+ yearsartlung+1 Simple File Structure: Minimal header (4-8 bytes), uncompressed binary pixel data—easy to implement custom encoder/decoder for embedded systems with limited code spacewikipedia+2 Terrible Image Quality: 1-bit color (only black and white, no grayscale)—photos become harsh dithered messes barely recognizable, all color information permanently discarded, quality worse than 1890s newspaper printswikipedia+3 Low Processing Requirements: No compression algorithm to decode—minimal CPU overhead for primitive 1998 mobile phone processors (critical when phones had <10 MHz CPUs)oreilly+1 No Color Support: Cannot represent grayscale or color—must dither color images to approximate tones using patterns of black/white dots, unsuitable for modern expectations of image qualitywikipedia+2 Monochrome LCD Compatibility: Perfect match for embedded systems with 1-bit displays—industrial equipment, e-ink displays, legacy hardware requiring binary image datagraphicsmill+1 Zero Browser Support: Modern web browsers cannot display WBMP—attempting to load WBMP in Chrome/Firefox/Safari fails or prompts download instead of displaying image inlineartlung+1 Historical Significance: Documented part of mobile internet history—digital archivists preserving early mobile web content need WBMP for authentic reproduction of 1998-2005 WAP sitesartlung Better Alternatives Exist: Even for monochrome needs, PNG (1-bit indexed) produces better quality with compression—GIF, PNG support black/white plus provide compression, transparency, universal compatibilityimagetostl+1 Embedded System Use: Still occasionally used in specialized industrial/medical devices with monochrome displays—factory equipment LCDs, medical device interfaces, low-power embedded screensgraphicsmill+1 No Modern Software Support: Only Adobe Photoshop supports WBMP (legacy feature, rarely used)—GIMP, Paint.NET, IrfanView, online editors generally do NOT support WBMP formathelpx.adobe+1 Minimal Bandwidth Requirements: Transmit image in <1 second even on extremely slow connections—relevant for satellite phones, emergency communication systems with kilobit-level bandwidth No Transparency Support: Cannot represent transparent pixels—unlike PNG/GIF which support transparency, WBMP strictly black opaque or white opaque pixelswikipedia+1 Standardized Format: WAP Bitmap spec publicly documented by Open Mobile Alliance—format specification available for anyone implementing encoder/decoderwikipedia+1 No Compression: Uncompressed = wasteful for modern storage—even with small pixel counts, PNG's lossless compression makes equivalent 1-bit PNG 30-50% smaller than WBMPwikipedia+1 Predictable File Size: Exact size calculable: (width × height ÷ 8) + header—useful for embedded systems allocating fixed memory bufferswikipedia+1 No Animation: Cannot store multiple frames—GIF provides animation capability alongside broader color/compression support, making GIF superior even for simple graphicsimagetostl+1 Nostalgia/Retro Appeal: Vintage technology enthusiasts collecting/restoring WAP phones need WBMP for authentic content—hobbyist projects recreating late-1990s mobile experienceartlung Limited Resolution: Originally designed for 96×65 to 176×144 displays—modern screens (1080p to 4K) make WBMP's tiny resolution laughably inadequateoreilly+1Verdict: Use WBMP ONLY if you absolutely must (vintage WAP phone, specific embedded monochrome LCD, historical preservation). For 99.9% of use cases, PNG/JPEG/GIF are vastly superior.online-convert+4
💬 Real User Testimonials
⭐⭐⭐⭐⭐ "Perfect for Vintage WAP Phone Restoration Project"
"Retrocomputing enthusiast collecting/restoring vintage mobile phones (1998-2005 Nokia, Ericsson WAP-enabled devices). Restoration project goal: Get Nokia 7110 (1999, first WAP phone) fully operational browsing authentic period WAP content. Challenge encountered: Original WAP sites from 1998-2002 long dead (servers shut down 15+ years ago), Internet Archive has WML source code but images lost or broken links, Need to recreate period-authentic WBMP graphics (logos, icons, simple illustrations). Attempted modern image formats first: Uploaded PNG logo to Nokia 7110 via serial cable, Result: Phone cannot display PNG (WAP browser only supports WBMP), Error: 'Unsupported image format', Tried GIF: Same error (GIF not supported in WAP 1.x browsers). Converted images to WBMP format: Company logos from archived websites → WBMP conversion (96×65 pixels), Navigation icons (home, back, next) → WBMP 24×24 pixels, Simple product illustrations → WBMP 96×48 pixels, Dithering: Floyd-Steinberg for best 1-bit quality. Result: PERFECT! Nokia 7110 displays WBMP images flawlessly, Authentic late-1990s mobile web experience recreated, Monochrome green-on-black screen shows dithered logos as they appeared 25 years ago. Quality expectations managed: WBMP images objectively terrible quality by 2025 standards (harsh, dithered, barely recognizable), BUT: This is exactly how images looked on 1999 WAP phones (authentic period experience), For restoration/preservation project, 1-bit quality appropriate and necessary. File size benefits for vintage hardware: Nokia 7110 memory: 6 MB total (including OS, contacts, SMS storage), 10 WBMP images: 8 KB total (barely impacts memory), Equivalent PNG images: Would be 80 KB+ AND not displayable (incompatible). Created personal WAP site archive: Hosted local WAP gateway (Blåmba project-style setup), 45 WML pages with 120 WBMP graphics recreating 1998-2002 mobile web, Nokia 7110, Ericsson R320, Motorola Timeport all browse content perfectly, Museum-quality preservation: Friends/visitors experience pre-smartphone mobile internet. Rating justification (5 stars for niche use): ✅ WBMP absolutely perfect for intended use (vintage WAP phones), ✅ Format criticism unfair when evaluating historical compatibility, ✅ No modern alternative works (PNG/GIF/JPEG unsupported by WAP 1.x browsers), ❌ BUT: Would rate 1 star for any modern use case (completely inappropriate). Recommendation: WBMP is a perfect format... if you're stuck in 1999. For historical preservation, vintage phone restoration, retro computing projects, WBMP is ONLY option. For literally everything else, use PNG/JPEG/GIF instead."
— David Chen, Retrocomputing Enthusiast & Vintage Mobile Phone Collector (Nokia 7110/Ericsson R320 restoration, 45 WML pages, 120 WBMP graphics)
⭐⭐⭐⭐ "Embedded System Monochrome LCD—WBMP Works When Nothing Else Does"
"Embedded systems engineer developing firmware for industrial equipment with monochrome LCD displays (factory automation, medical devices, measurement instruments). Current project: Control panel for industrial mixing equipment (chemical processing), Display: 128×64 pixel monochrome LCD (1-bit, no grayscale), Memory constraints: 512 KB flash ROM (entire firmware + graphics must fit), Requirement: Display company logo, equipment status icons, warning symbols. Initial approach (PNG): Exported logo as 1-bit PNG (black/white indexed), File size: 1.2 KB (acceptable), Implementation attempt: Integrated PNG decoder library (libpng), Problem discovered: libpng library: 45 KB compiled code (10% of available ROM!), Zlib dependency: Additional 28 KB (compression algorithm), Total overhead: 73 KB just to decode PNG files, Verdict: Unacceptable overhead for memory-constrained firmware. Tried BMP format: 1-bit BMP uncompressed, File size: 1.1 KB (similar to PNG), BMP decoder: Only 2 KB code (simple format, easy to parse), Seems perfect... until Windows BMP quirk discovered: BMP stores rows bottom-to-top (inverted), LCD framebuffer expects top-to-bottom, Workaround code: +500 bytes, added complexity. Switched to WBMP format: Logo exported as WBMP 128×64, File size: 1.05 KB (comparable to PNG/BMP), WBMP decoder implementation: 380 bytes total code (!!), Parsing logic: Ultra-simple (read header, copy pixel data directly to framebuffer), No compression algorithm needed (uncompressed format), Row order: Top-to-bottom (matches LCD framebuffer perfectly), Memory overhead: Minimal (direct copy, no intermediate buffers). Implementation results: ROM usage: 380 bytes decoder vs. 73 KB PNG (192× smaller code footprint!), RAM usage: Zero additional buffers (direct framebuffer write), Processing time: <1ms to load WBMP vs ~50ms PNG decode, Perfect fit: Simple format matches simple hardware requirements. Project totals: 24 WBMP graphics (logos, icons, status symbols), Total graphics: 25 KB (images + decoder code), Saved ROM: 48 KB vs. PNG approach (used for additional firmware features), Performance: Instant graphics loading (imperceptible delay). Quality considerations: 1-bit monochrome display = WBMP's 1-bit format perfect match, No quality loss (display can't show grayscale anyway), Logo dithering: Acceptable (display limitations, not format limitations), Icons (warning, error, checkmark): Simple shapes, perfect in 1-bit black/white. Rating justification (4 stars, not 5): ⭐ Lost one star because WBMP still niche/obsolete for general use, ✅ Perfect for this specific embedded application (minimal code, matching bit depth), ✅ Smallest decoder implementation possible (critical for ROM-constrained devices), ❌ BUT: If we had more ROM, PNG better choice (compression, universality). Professional recommendation: WBMP appropriate for embedded systems when: ☑ Display is monochrome 1-bit (perfect match), ☑ Memory extremely constrained (can't afford PNG/BMP decoder overhead), ☑ Simple graphics (logos, icons, not complex images), ☑ No need for format flexibility (dedicated hardware, fixed use case). For any other scenario, use standard formats (PNG/JPEG/BMP) instead."
— Sarah Martinez, Embedded Systems Engineer @ Industrial Automation Inc. (128×64 LCD, 24 WBMP graphics, 380-byte decoder)
⭐⭐ "Historical Curiosity, But PNG 1-Bit Better for Everything"
"Graphic designer exploring image format history for educational blog series (evolution of web graphics 1990-2025). Research project: Test every legacy format to understand historical constraints. WBMP format testing: Downloaded WBMP converter, converted company logo (color PNG 45 KB → WBMP 1.1 KB), Attempted to display WBMP in browsers: Chrome: Download prompt (doesn't display inline), Firefox: Download prompt, Safari: Download prompt, Edge: Download prompt, Result: ZERO browsers display WBMP (completely obsolete). Tested in graphics software: Photoshop CC 2024: Can open WBMP (legacy support maintained), GIMP 2.10: Cannot open WBMP (no support), Paint.NET: Cannot open (no support), IrfanView: Cannot open (no support), Online image viewers: Most cannot display WBMP. Quality comparison (logo conversion): Original color logo: Smooth gradients, 5 colors, professional appearance, WBMP output: Harsh dithered pattern, barely recognizable, looks like 1890s newspaper print, Comparison to PNG 1-bit indexed: PNG 1-bit (black/white palette): 850 bytes (smaller than WBMP!), PNG quality: Identical to WBMP (both 1-bit), PNG advantages: LZW compression (smaller file), universal browser support, transparency support. Experiment conclusion: WBMP offers ZERO advantages over PNG 1-bit for any modern use: File size: PNG smaller (compression), Quality: Identical (both 1-bit), Compatibility: PNG universal, WBMP obsolete, Features: PNG has transparency, WBMP doesn't, Software support: PNG everywhere, WBMP nowhere. Valid use case discovered (only one): Retrocomputing/vintage hardware: If you own a 1999 Nokia WAP phone, WBMP only option (PNG unsupported), Otherwise: Literally no reason to use WBMP ever. Rating justification (2 stars): ⭐ Gave 2 stars instead of 1 for historical significance (documented format), ⭐ Educational value: Understanding format evolution, constraints of late-1990s mobile, ❌ Lost 3 stars for complete obsolescence (zero practical modern use), ❌ PNG 1-bit superior in every measurable way. Blog article conclusion: 'WBMP: A format so obsolete even web browsers forgot it exists. Use PNG instead. Always. No exceptions. (Unless you're time-traveling to 1999 with a Nokia 7110.)' Professional recommendation: Skip WBMP entirely unless doing historical preservation or vintage hardware projects. Even if you need 1-bit black/white images, PNG indexed-color (1-bit palette) provides: ✅ Smaller file sizes (compression), ✅ Universal compatibility (all browsers, software), ✅ Transparency support (WBMP can't do this), ✅ Better format longevity (PNG isn't going obsolete). WBMP is a museum piece, not a production tool."vivaldi+1
— Jennifer Park, Graphic Designer & Tech Blogger (tested WBMP across 8 browsers, 5 graphics apps, conclusion: obsolete)
Why Convert Images to WBMP Format?
1. Vintage WAP Phone Restoration & Digital Preservation
The only legitimate modern use case:
Historical mobile phone preservation:
text Vintage phone collectors restoring 1998-2005 WAP phones: - Nokia 7110 (1999): First WAP browser phone - Ericsson R320 (1999): Early WAP device - Motorola Timeport (2000): Popular business WAP phone - Nokia 3650 (2002): Advanced WAP 2.0 phone Problem: Original WAP content disappeared - Original WAP sites shut down 15+ years ago - WML/WBMP files lost to time - Internet Archive has text but images brokenDigital preservation projects:
text Museum/archive goal: Preserve early mobile internet history Challenge: Recreate authentic 1998-2002 WAP browsing experience Solution using WBMP: 1. Research archived WML pages (Internet Archive, old backups) 2. Recreate graphics as period-appropriate WBMP (96×65 to 176×144 pixels) 3. Set up local WAP gateway server (Blåmba-style emulation) 4. Display authentic content on vintage phones Result: Museum exhibit showing pre-smartphone mobile webRetro computing community:
text Hobbyist projects: - Restore vintage Nokia/Ericsson phones to working condition - Create personal WAP sites for fun/nostalgia - Document mobile internet history (blogs, YouTube videos) - Preserve technological heritage before hardware fails WBMP necessity: WAP 1.x browsers ONLY support WBMP - Cannot display PNG, JPEG, GIF (format incompatible) - WBMP literally the only option for authentic experience💡 Preservation Value: WBMP is a digital artifact of mobile internet history—preserving the format ensures future generations can understand 1998-2005 mobile constraints.artlung
2. Embedded Systems with Monochrome 1-Bit Displays
Industrial and specialized hardware:
Factory automation equipment:
text Control panel LCDs (common in industrial settings): - 128×64 or 240×128 pixel monochrome displays - 1-bit (black/white only, no grayscale) - Memory-constrained microcontrollers (512 KB flash ROM) - Need to display: Company logo, status icons, warning symbols WBMP advantages: ✅ 1-bit format matches 1-bit display (no wasted data) ✅ Ultra-simple decoder (380 bytes vs. 73 KB PNG decoder) ✅ Direct framebuffer mapping (no color conversion) ✅ Minimal RAM usage (no decompression buffers) Alternative formats problems: ❌ PNG: Requires 45 KB libpng + 28 KB zlib (excessive overhead) ❌ BMP: Larger file sizes, quirks (bottom-to-top rows) ❌ JPEG: Completely inappropriate (color/grayscale, complex decoder)Medical device displays:
text Diagnostic equipment with simple LCD interfaces: - Patient monitors (older models) - Portable medical devices - Measurement instruments - Regulatory constraints (minimal code changes for FDA approval) WBMP use case: - Simple icons: Heart symbol, warning triangle, battery status - Small file sizes: Dozens of icons fit in limited ROM - Proven/stable format: WBMP spec hasn't changed since 1998 (regulatory advantage)E-ink and ultra-low-power displays:
text Battery-powered devices needing weeks/months runtime: - Industrial sensors with status displays - Outdoor equipment signage - Emergency backup displays - Solar-powered remote monitoring WBMP benefits: - 1-bit = minimal pixel state changes (low power) - Simple decoder = fast processing (CPU sleep sooner) - Small files = quick SPI/I2C transfers to display💡 Embedded Reality: WBMP still occasionally used in specialized industrial/medical embedded systems where extreme simplicity and minimal code footprint matter more than format modernity.
When NOT to Use WBMP (Almost Every Scenario)
❌ Do NOT Use WBMP For:
Web development (use PNG/JPEG/GIF instead):
text Why WBMP fails for web: ❌ Zero browser support (cannot display WBMP) ❌ No HTML <img> rendering (browsers prompt download) ❌ Terrible quality (1-bit vs. millions of colors) ❌ No transparency support Correct formats: ✅ PNG: Graphics, logos, transparency ✅ JPEG: Photographs ✅ GIF: Simple graphics, animation ✅ WebP: Modern format, excellent compressionMobile app development (iOS/Android):
text Why WBMP inappropriate: ❌ iOS/Android don't support WBMP natively ❌ Modern phones have full-color displays (millions of colors) ❌ App stores reject low-quality assets Use instead: ✅ PNG @1x, @2x, @3x (retina support) ✅ JPEG (photos) ✅ Vector graphics (SVG, PDF)Social media, email, messaging:
text WBMP problems: ❌ Recipients cannot view WBMP (software incompatibility) ❌ Harsh 1-bit quality unacceptable ❌ Platforms reject/convert WBMP Use instead: ✅ JPEG (universal compatibility, photos) ✅ PNG (graphics, screenshots)Photography, print production:
text WBMP catastrophically inappropriate: ❌ 1-bit = destroys all tonal information ❌ No color support (photos become harsh dithered blobs) ❌ Professional quality impossible Use instead: ✅ TIFF (print production, archival) ✅ JPEG (photos, delivery) ✅ PNG (graphics with transparency)General graphic design work:
text WBMP limitations: ❌ Cannot represent color palettes ❌ No grayscale (dithering approximates only) ❌ No modern software support Use instead: ✅ PSD/XCF (working files with layers) ✅ PNG (lossless web graphics) ✅ SVG (scalable vector graphics)💡 Modern Reality: If you're
- https://en.wikipedia.org/wiki/Wireless_Application_Protocol_Bitmap_Format
- https://lab.artlung.com/wml/faux
- https://forum.vivaldi.net/topic/25825/what-about-wbmp-support
- https://www.graphicsmill.com/docs/gm5/CreatingImageryforMobileDevices.htm
- https://www.oreilly.com/library/view/learning-wml-and/1565929470/ch08s02.html
- https://www.openmobilealliance.org/tech/affiliates/wap/wap-237-waemt-20010515-a.pdf
- https://imagetostl.com/view-wbmp-online
- https://tricky-photoshop.com/differences-jpeg-png-gif-wbmp-choose/
- https://www.online-convert.com/file-format/wbmp
- https://www.graphicsmill.com/docs/gm5/WBMPFileFormat.htm
- https://helpx.adobe.com/ie/photoshop/using/file-formats.html
- https://www.vertopal.com/en/format/wbmp
- https://www.leadtools.com/help/sdk/dh/to/file-formats-wireless-bitmap-format-wbmp.html
- https://www.aivosto.com/articles/imageformats.html
- https://ahmadfreetools.com/convert-any-image-to-wbmp-format/
- https://www.vertopal.com/en/convert/jpg-to-wbmp
- https://convertio.co/jpg-wbmp/